It boasted a surprisingly brutal promotional campaign that described it as a “dangerous game,” using a young, pre-fame Sara Cox as its bloodied poster girl. Its debut in 1998 signaled a dramatic move away from multiplayer-centric racers like Micro Machines V3 (developed by Codemasters, which responded to GT with Colin McRae Rally), but it also hit traditional arcade experiences hard, too.ĭue to the shift in tastes ushered in by the simulation racer, the Need for Speed and Test Drive franchises withdrew from the market–though Need for Speed was later reinvented with Underground–while enjoyable one-offs like Total Drivin’ and Porsche Challenge were no competition to the simulation’s success. Even Ridge Racer disappeared into relative obscurity after the incredible Type 4 in 1999, and even this fourth outing embraced a more grown-up, elaborate veneer.īut before GT wiped the floor with the competition, WipEout was there, three years earlier in 1995, as a European PlayStation launch title. The widely accepted taste-breaker was Gran Turismo. Not only were developers trying to resonate with an aging (though admittedly still young) audience they were empowered by greater technological abilities, not least full-3D capabilities.
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